Our research

From research to real-world use.

We close the gap between research that’s funded and programs that reach the field — by treating market research as part of the science, not a downstream activity.

Research project

Aim to Play 3-5 Phase I

Grant
CDC · SBIR Phase I
Award #
R44DP006743-01
Aims
Develop and pilot a prototype of the Aim to Play™ app — a cross-platform digital tool giving 3rd–5th grade classroom teachers easy access to standards-based, adaptable PE lesson activities, including teacher skill videos, classroom/circuit-based lessons, and offline accessibility for under-resourced settings. The Phase I work focused on evaluating the usability, satisfaction, and acceptability of the app with 9 elementary school teachers serving low-income, rural, and/or minority students, including direct observation of student participation. The broader goal was to address a gap where classroom teachers increasingly shoulder PE instruction responsibilities but lack the training, resources, and tools to deliver effective, evidence-based physical education.
Research project

Aim to Play K-2 Phase I

Grant
NIMHD · SBIR Phase I
Award #
R43MD018245-01
Aims

Develop a prototype of the Aim to Play™ K-2 app — a cross-platform digital tool for kindergarten through 2nd grade classroom teachers providing standards-based, adaptable PE lessons with teacher skill videos and kinesthetic cross-curricular learning opportunities (e.g., integrating vocabulary and math), accessible online or offline on tablets. The Phase I work also planned to evaluate the usability, satisfaction, and acceptability of the app with 9 elementary school teachers serving low-income, rural, and/or minority students, along with direct observation of student participation. A distinguishing focus compared to the 3–5 grant is the emphasis on fundamental movement skill (FMS) development as a health equity issue, with Phase II envisioned to include an RCT measuring both teacher outcomes and student FMS results in under-resourced schools.

Research project

radKIDS 2.0 Phase II

Grant
NIMHD · SBIR Phase II
Award #
R44MD015695-02
Aims

Adapt the radKIDS® program into a blended online/in-person instructor training and delivery system for broad-scale dissemination in low-income, rural, and minority-serving elementary schools. Phase II also involves conducting a clustered randomized trial across 40 elementary schools in California, Oregon, Utah, and Texas to assess student growth in personal safety knowledge, skill self-efficacy, help-seeking confidence, and self-esteem, as well as instructor knowledge, program usability, and fidelity of implementation. The overarching goal is to scale an evidence-based bullying, abuse, and violence prevention program — building on Phase I benchmarks already met — to reduce child victimization and trauma in underserved school communities nationwide.

Research project

Practice Wellness Phase I

Grant
NICHD · STTR Phase I
Award #
R41HD114332-01
Aims

Develop a prototype eLearning training program called Practice Wellness™ for Early Head Start home visitors, equipping them with coaching, reflective practice, and occupational wellness skills to better support parent-child interactions and infant/toddler development in low-resourced families. The Phase I work involves developing the prototype through an iterative process with a 6-member Advisory Board, then evaluating its usability and feasibility with 12 home visitors and 6 supervisors. If Phase I benchmarks are met, Phase II would refine the program based on feedback and test its efficacy via an RCT measuring home visitor coaching knowledge, self-efficacy, and practices, as well as parent engagement and child development outcomes.

Research project

Aim to Play 3-5 Phase II

Grant
CDC · SBIR Phase II
Award #
R44DP006743-02
Aims

Building on the successful Phase I prototype, complete the full development of the Pocket PE 3-5™ app, including 256 standards-based PE activities with demonstration videos and enhanced curriculum planning functionality. Phase II also involves conducting a clustered randomized trial across 24 elementary schools with 72 classroom teachers to evaluate the program’s effectiveness for improving teacher PE self-efficacy and instructional best practices, as well as student moderate-to-vigorous physical activity participation and PE enjoyment. The ultimate goal is to ready Pocket PE 3-5 for national distribution as a scalable, evidence-based resource supporting classroom teachers in delivering high-quality PE in underserved schools.

Have an evidence-based program looking for a publisher?

If you have a product that aligns with our portfolio, we welcome the opportunity to learn more. Each year, Saavsus selects a limited number of developers to join our portfolio of brands.